I have finally taken the time to color this art piece and now I kinda wish my #ttrpg book Dungeons of Galora was entirely colored!
This image will still be useful for promotional reasons though! #art#artist@ttrpgs@rpg@rpg@RPG
hey #ttrpg#ttrpgcommunity
! just taking the opportunity to show some #art
from my game, Dungeons of Galora. I had to revamp this one fit my game's current art direction. #soloRPG@ttrpgs@rpg@rpg@RPG
since all my followers here are #ttrpg related, let me share this with you: I made a small selection of #inktober entries from this year that art ttrpg-related. the map one is kinda inspired by Tower of Doom :) @ttrpg@rpg@RPG@rpg@ttrpgs
On the topic of the title: I conceptually like how Soulbound have integrated players making quests. As a downtime activity (or “endeavour”) a player can choose to “investigate a nemesis”, meaning that the player gets to work with the GM to make a new villain for the story, and in return they get a bit of extra xp when the villain is defeated.
However, I haven’t actually seen this option be used (nor have I really played enough for there to be many options to), so I’m not certain how it would shake out in play.
@rpg What's the deal with the new #Dolmenwood rpg? Is it becoming it's own game mainly to get away from the #OGL? Does anyone know if the rules are still pretty much #OSE under the hood?
I think part of it has just realising that they might as well as it was adding so many rules modules in. Its not like adding the basics in costs much more. The preview suggests the base classes will be replaced but its still going to be BXish at its core.