rpg

foletto ,
@foletto@dice.camp avatar

It took many tries, but my finally has a cohesive art style! Dungeons of Galora borrows aesthetic from vintage comics, Latin American civilizations and classic Fantasy to convey its own setting for
@rpg @rpgmemes

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  • Digital_man ,

    Wow this really beautiful! Great work!

    foletto ,
    @foletto@dice.camp avatar

    I have finally taken the time to color this art piece and now I kinda wish my book Dungeons of Galora was entirely colored!
    This image will still be useful for promotional reasons though!
    @ttrpgs @rpg @rpg @RPG

    foletto OP ,
    @foletto@dice.camp avatar

    @sharkfucker420 I haven't set up the itch.io page yet, but if that suits you I'll put the link in this convo as soon as it's done!

    sharkfucker420 ,
    @sharkfucker420@lemmy.ml avatar

    Bet, excited to see where it goes :D

    foletto ,
    @foletto@dice.camp avatar

    hey
    ! just taking the opportunity to show some
    from my game, Dungeons of Galora. I had to revamp this one fit my game's current art direction.
    @ttrpgs @rpg @rpg @RPG

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  • foletto ,
    @foletto@dice.camp avatar

    quick update on how my TTRPG project is going:
    2/3 of the book design is done.
    Still working on new illustrations such as the one below!

    @ttrpg @rpg @RPG @rpg @ttrpg @ttrpgs

    foletto ,
    @foletto@dice.camp avatar

    since all my followers here are related, let me share this with you: I made a small selection of entries from this year that art ttrpg-related. the map one is kinda inspired by Tower of Doom :) @ttrpg @rpg @RPG @rpg @ttrpgs

    davemenninger ,
    @davemenninger@social.coop avatar

    Players creating quests for players

    https://alexschroeder.ch/wiki/2023-07-29_Players_creating_quests_for_players

    by @kensanata@tabletop.social (I backticked this because I imagine mentioning someone in a lemmy post is not good manners.)

    @rpg

    lord_ryvan ,

    I think that mention is the same as in your post

    Nikko882 ,

    On the topic of the title: I conceptually like how Soulbound have integrated players making quests. As a downtime activity (or “endeavour”) a player can choose to “investigate a nemesis”, meaning that the player gets to work with the GM to make a new villain for the story, and in return they get a bit of extra xp when the villain is defeated.

    However, I haven’t actually seen this option be used (nor have I really played enough for there to be many options to), so I’m not certain how it would shake out in play.

    davemenninger ,
    @davemenninger@social.coop avatar

    @rpg What's the deal with the new rpg? Is it becoming it's own game mainly to get away from the ? Does anyone know if the rules are still pretty much under the hood?

    davemenninger OP ,
    @davemenninger@social.coop avatar

    @PriorProject this is really good advice, thank you! I've been learning about lemmy by trial and error.

    peto ,

    I think part of it has just realising that they might as well as it was adding so many rules modules in. Its not like adding the basics in costs much more. The preview suggests the base classes will be replaced but its still going to be BXish at its core.

    foletto ,
    @foletto@dice.camp avatar

    new batch of related artwork that I've done for inktober! @ttrpg @rpg @RPG @rpg @ttrpgs @ttrpg

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